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Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints

arXiv:2603.07101v3 Announce Type: replace Abstract: Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling…

RIFT: Repurposing Negative Samples via Reward-Informed Fine-Tuning

arXiv:2601.09253v2 Announce Type: replace-cross Abstract: While Supervised Fine-Tuning (SFT) and Rejection Sampling Fine-Tuning (RFT) are standard for LLM alignment, they either rely on costly expert data or discard valuable negative samples, leading to data inefficiency. To address this, we propose…

Active Data

arXiv:2604.21044v1 Announce Type: new Abstract: In some complex domains, certain problem-specific decompositions can provide advantages over monolithic designs by enabling comprehension and specification of the design. In this paper we present an intuitive and tractable approach to reasoning over large…