Roberta Williams’ The Colonel’s Bequest was a different type of adventure game
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
What if point-and-click games weren’t about the puzzles?
Outside a florist-cum-coffee shop in upstate New York, a row of vintage cars gleam in the sun. It’s unseasonably warm for early October, so there’s a veritable crowd of car enthusiasts snapping photos of Ferraris, Porsches, and a vintage Alfa…