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Robust Adversarial Reinforcement Learning in Stochastic Games via Sequence Modeling

arXiv:2510.11877v1 Announce Type: new Abstract: The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired returns. Yet, the adversarial…

Offline Fictitious Self-Play for Competitive Games

arXiv:2403.00841v2 Announce Type: replace-cross Abstract: Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent setting, offline multi-agent RL remains a…

A Generalized Information Bottleneck Theory of Deep Learning

arXiv:2509.26327v2 Announce Type: replace Abstract: The Information Bottleneck (IB) principle offers a compelling theoretical framework to understand how neural networks (NNs) learn. However, its practical utility has been constrained by unresolved theoretical ambiguities and significant challenges in accurate estimation. In…

Evaluating multiple models using labeled and unlabeled data

arXiv:2501.11866v3 Announce Type: replace Abstract: It remains difficult to evaluate machine learning classifiers in the absence of a large, labeled dataset. While labeled data can be prohibitively expensive or impossible to obtain, unlabeled data is plentiful. Here, we introduce Semi-Supervised…

Your Pre-trained LLM is Secretly an Unsupervised Confidence Calibrator

arXiv:2505.16690v3 Announce Type: replace Abstract: Post-training of large language models is essential for adapting pre-trained language models (PLMs) to align with human preferences and downstream tasks. While PLMs typically exhibit well-calibrated confidence, post-trained language models (PoLMs) often suffer from over-confidence,…

Wavefront Coding for Accommodation-Invariant Near-Eye Displays

arXiv:2510.12778v1 Announce Type: cross Abstract: We present a new computational near-eye display method that addresses the vergence-accommodation conflict problem in stereoscopic displays through accommodation-invariance. Our system integrates a refractive lens eyepiece with a novel wavefront coding diffractive optical element, operating…