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MISTY: High-Throughput Motion Planning via Mixer-based Single-step Drifting

arXiv:2604.21489v1 Announce Type: cross Abstract: Multi-modal trajectory generation is essential for safe autonomous driving, yet existing diffusion-based planners suffer from high inference latency due to iterative neural function evaluations. This paper presents MISTY (Mixer-based Inference for Single-step Trajectory-drifting Yield), a…

Propensity Inference: Environmental Contributors to LLM Behaviour

arXiv:2604.21098v1 Announce Type: new Abstract: Motivated by loss of control risks from misaligned AI systems, we develop and apply methods for measuring language models’ propensity for unsanctioned behaviour. We contribute three methodological improvements: analysing effects of changes to environmental factors…

When Prompts Override Vision: Prompt-Induced Hallucinations in LVLMs

arXiv:2604.21911v1 Announce Type: cross Abstract: Despite impressive progress in capabilities of large vision-language models (LVLMs), these systems remain vulnerable to hallucinations, i.e., outputs that are not grounded in the visual input. Prior work has attributed hallucinations in LVLMs to factors…

Cognitive Amplification vs Cognitive Delegation in Human-AI Systems: A Metric Framework

arXiv:2603.18677v2 Announce Type: replace-cross Abstract: Artificial intelligence is increasingly embedded in human decision making. In some cases, it enhances human reasoning. In others, it fosters excessive cognitive dependence. This paper introduces a conceptual and mathematical framework to distinguish cognitive amplification,…

Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints

arXiv:2603.07101v3 Announce Type: replace Abstract: Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling…