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arXiv:2604.21044v1 Announce Type: new Abstract: In some complex domains, certain problem-specific decompositions can provide advantages over monolithic designs by enabling comprehension and specification of the design. In this paper we present an intuitive and tractable approach to reasoning over large…

Grounding Machine Creativity in Game Design Knowledge Representations: Empirical Probing of LLM-Based Executable Synthesis of Goal Playable Patterns under Structural Constraints

arXiv:2603.07101v3 Announce Type: replace Abstract: Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for describing gameplay phenomena, enabling…

Mind the Prompt: Self-adaptive Generation of Task Plan Explanations via LLMs

arXiv:2604.21092v1 Announce Type: new Abstract: Integrating Large Language Models (LLMs) into complex software systems enables the generation of human-understandable explanations of opaque AI processes, such as automated task planning. However, the quality and reliability of these explanations heavily depend on…

Propensity Inference: Environmental Contributors to LLM Behaviour

arXiv:2604.21098v1 Announce Type: new Abstract: Motivated by loss of control risks from misaligned AI systems, we develop and apply methods for measuring language models’ propensity for unsanctioned behaviour. We contribute three methodological improvements: analysing effects of changes to environmental factors…