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Self-Play Reinforcement Learning under Imperfect Information in Big 2

arXiv:2605.28863v1 Announce Type: new Abstract: Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents. We study these challenges in Big 2, a four-player imperfect-information card game. We develop a self-play RL framework for…

Molecular Lead Optimization via Agentic Tool Planning

arXiv:2605.28862v1 Announce Type: new Abstract: Drug discovery is a lengthy and resource-intensive process composed of multiple stages. Among these stages, lead optimization plays a critical role in transforming early hit compounds into viable drug candidates. This stage requires improving ADMET-related…

Balancing Multimodal Learning through Label Space Reshaping

arXiv:2605.28869v1 Announce Type: new Abstract: Multimodal learning often suffers from modality imbalance, where modalities that converge faster dominate optimization while others remain undertrained. Existing approaches typically mitigate this issue by strengthening the weak modality or adjusting optimization gradients. However, such…

SAHG: Sector-Anisotropic Hyperbolic Graph Model for Social Bot Detection

arXiv:2605.30166v1 Announce Type: cross Abstract: LLM-driven social bots can generate fluent, human-like text, reducing the discriminative advantage of content-based detection alone. However, coordinated campaigns still leave relational patterns — interactions, behavioral similarity, shared neighborhoods, community positions, and coordinated activity —…

Representation Alignment Rests on Linear Structure

arXiv:2605.28870v1 Announce Type: new Abstract: We investigate the Platonic Representation Hypothesis (PRH) through a tripartite statistical framework of representations: signal, bias, and noise. {1) Signal:} We propose that Platonic alignment arises from the universal relationship between objects and attributes, which…