Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

2025-12-01 20:00 GMT · 7 months ago aimagpro.com

arXiv:2512.00351v1 Announce Type: new
Abstract: The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm emph{Memory-Efficient Nash Q-Learning (ME-Nash-QL)} for two-player zero-sum Markov games, which is a specific setting of MARL. ME-Nash-QL is proven to enjoy the following merits. First, it can output an $varepsilon$-approximate Nash policy with space complexity $O(SABH)$ and sample complexity $widetilde{O}(H^4SAB/varepsilon^2)$, where $S$ is the number of states, ${A, B}$ is the number of actions for two players, and $H$ is the horizon length. It outperforms existing algorithms in terms of space complexity for tabular cases, and in terms of sample complexity for long horizons, i.e., when $min{A, B}ll H^2$. Second, ME-Nash-QL achieves the lowest computational complexity $O(Tmathrm{poly}(AB))$ while preserving Markov policies, where $T$ is the number of samples. Third, ME-Nash-QL also achieves the best burn-in cost $O(SAB,mathrm{poly}(H))$, whereas previous algorithms have a burn-in cost of at least $O(S^3 AB,mathrm{poly}(H))$ to attain the same level of sample complexity with ours.